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Mint Canvas
Mint wrapper for browser Canvas APIs
Simple Example
A simple example looks like this
component Main {
fun componentDidMount {
case Dom.Canvas.fromDomElement(canvas) {
Maybe::Just(el) =>
{
el
|> Canvas.rect(10, 20, 150, 100)
|> Canvas.fill
""
}
Maybe::Nothing =>
""
}
}
fun render : Html {
<canvas as canvas/>
}
}
Demo Website
Most of the examples on MDN's CanvasRenderingContext2D site have been ported to mint-canvas and can be viewed on the demo website.
Demo Examples folder
Or directly view the example source files.
Patterns
Chaining
Most Canvas APIs return the passed in canvas Dom.Canvas. This allows you to chain calls with |>.
canvasEl
|> Canvas.beginPath
|> Canvas.setFillStyle(CanvasFillStyle::String("#ff6"))
|> Canvas.fillRect(0, 0, dims.width, dims.height)
|> Canvas.beginPath
|> Canvas.setFillStyle(CanvasFillStyle::String("blue"))
|> Canvas.moveTo(20, 20)
|> Canvas.lineTo(180, 20)
|> Canvas.lineTo(130, 130)
|> Canvas.closePath
|> Canvas.fill
|> Canvas.clearRect(10, 10, 120, 100)
Setting properties
Instance properties become setter functions. Introduces enums where it makes sense.
canvasEl
|> Canvas.setLetterSpacing(10)
|> Canvas.setImageSmoothingQuality(CanvasImageSmoothingQuality::Low)
Context2d
All APIs take Dom.Canvas as the first paramter. getContext('2d') is called under the hood.
/*
Adds a rectangle to the current path.
Like other methods that modify the current path, this method does not directly render anything. To draw the rectangle onto a canvas, you can use the `fill()` or `stroke()` methods.
*/
fun rect (
el : Dom.Canvas,
x : Number,
y : Number,
width : number,
height : number
) : Dom.Canvas {
`#{el}.getContext('2d').rect(#{x}, #{y}, #{width}, #{height})`
el
}